Ratings:

Original Concept: 16.4/20
Balance: 14/15
Eye Candy: 27.8/30
Fun Factor: 15.8/20
AI Setup: 9.2/10
Scripts: 2/5
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Overall Score: 85.2%
Valid Score: 84.7%%

DarkAlex's Position: 2nd - 84%
HeXetic's Position: 1st - 85%
spyVspy's Position: 1st - 85%
blck's Position: 3rd - 81%
flippster06's Position: 1st - 92%
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Final Position: 2nd

Judges Comments:

Hexetic

Concept: 17/20
Excellent concept and layout. The use of jungle sounds and rain sets the theme well, though graphically the map looks more like a northern forest than a southern jungle. I'd say there are too many chokepoints, though - only three ways to the other side of the map, and all of them narrow down to tight passes only a few tanks wide. Some of the base area is unflat, however, preventing building; a minor nuissance at worst.
Balance: 13/15
Well-balanced, but given the chokepoints and impassable mountain areas, a slight nod towards airpower.
Eyecandy: 29/30
Graphically outstanding. A great example of the beautiful terrain that the ZH engine can produce.
Fun Factor: 16/20
Very fun to play on, but the shortness of the choke areas and their narrowness means that battles will almost always be centralised there. There isn't a "main battlefield" - just the two bases and the resource spots on the sides.
A.I.: 10/10
AI plays wonderfully, using all three attack routes.
Scripts: 0/5
No scripts to speak of

Overall: 85/100

Excellent map. Probably not suited for tournament play - what we have here is more for casual play or beat-up-the-comp (or get-beat-up-by-the-comp, if the player is unable to secure the chokepoints).
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spyVspy

17/20 Originality/Concept
15/15 Balance
30/30 Eyecandy
14/20 Fun Factor
9/10 AI setup
NA/5  Scripts

pretty pretty!
nice rich use of naturally blending textures and props, [looks like a BFME map].
great control of 3-way blends, a little area got sloppy in the mountains.
big 1v1 layout, not geometric at all
nice multi-level terrain
AI played well, except for a glitch with China Infantry on the left hand base,
 never built factories.  might need more room.
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Blck

Original Concept: As beautiful as it is, it's not a very amazing layout.  The actual playing area is very restricted.
13/20

Balance: The base areas are near identical and everyone has access to equal resources.  USA can easily develop a stranglehold on opponents though.
13/15

Eye Candy: Absolute beauty.  Perfect texture usage and a convincing landspace coupled with mood lighting and rain to pull togething an excellent map.
27/30

Fun Factor: A very fun map to play on.  The extremely tight passages in the lower region are terrible though.
14/20

Scripts/AI: The .wak and map.ini files work perfectly, and the AI also works.
14/15

Total:
81/100
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flippster06

Original Concept: This map is realistic and beautifully done.
18/20
Balance: No imbalances exist.
15/15
Eye Candy: Extensive use of tiles and props. This map is highly detailed.
26/30
Fun Factor: Very fun to play on. The environment, layout, and style seem to fit with everything else going on.
18/20
AI Setup: Setup is fine.
10/10
Scripts: All scripts are working correctly.
5/5
Total Score: Kudos to whoever put plenty of time and effort to make this map.
92/100
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DarkAlex

Original Concept: 17%
Balance: 14%
Eyecandy: 27%
Fun Factor: 18%
AI Setup: 7%
Scripts: 1%
Total: 84%

The map looks really great. An amazing amount of detail coupled with good texturing make this one excellent map. In addition, the maps plays great. Creative layout and good AI performance. Attention to detail is evident, minimal 3-way blends and properly painted impassable areas. An excellent map.
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